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World of Warcraft

Using ‘World of Warcraft’ to cut gamer screen time, increase maker revenue
Marketing

Using ‘World of Warcraft’ to cut gamer screen time, increase maker revenue

New research from Olin Business School finds that when a video game-making firms change a game’s rewards schedule and how it limits how long gamers can play in a sitting, the firm can actually make more money — and users devote a smaller share of their time on gaming.
October 7, 2019
Business & Entrepreneurship

WashU Expert: What ‘World of Warcraft’ teaches us about motivation

“World of Warcraft” might not seem like typical research material. But Yulia Nevskaya, PhD, assistant professor of marketing at Olin Business School at Washington University in St. Louis found it the perfect research platform. She has helped lead a study of gamers’ behavior and what’s behind their motivation.
July 10, 2015
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